Evaluation of Claymation Animation.
During this
unit, we were given the opportunity to produce our own Claymation.
Critical
Analysis of my Claymation:
Upon starting this project we watched a short Ten minutes film about on the masterminds behind the character of ‘Morph’ (Lord and Sproxton) who are also the founders of Aardman.
Firstly, I made a Morph like version of Claymation using plasticine. I started my process by making the shape of a ball with my plasticine. The ball was then to be transformed in to the entire body of the Claymation character. I then began to shape the head of my character by pushing the clay in an upward motion, however maintaining its round shape. I pulled the clay left and right and massaged it until each side had formed in shapes of hands. I pushed down on the clay to elongate the clay thus creating the body of my character. Having done this, I pulled each side of my Morph’s lower body in a downwards positioning in order to make its legs and feet. In order to stabilize my Morph I had to thicken its feet for it to stand up and firmly. I did this by folding back its leg on itself and flattening it down. I then, gave my Morph eyes and a nose to make it human like. Having made my Morph character I had to incorporate it in an animation and I chose to do mine with Naomi. Our animation sees each of our Morphs’ having a dance off, which was tedious but fun to do.
The complete process of producing my Morph was challenging. Morphing my character into the end product I had in mind was hard because pushing up and down and pulling the clay proved difficult as at some stages of the production it became rock hard and had to wait for the clay to warm up again before continuing the process.
Over all I feel that the unit went well. I enjoyed the project to some extent. The only things that could have gone better is if I spent a little more time making my Claymation looking like the actually Morph character that we studied.
Who is Morph and why is he significant to the success of Aardman?
Aardman Animations was founded by
Peter Lord and David Sproxton. This double act started this productions company
after realizing their dreams of making motion picture projects. As a
low-budgeted company they produced Gleebies. This was their first animated
short film that got aired on the BBC during the year of 1975/76. From Gleebies
came their most popular and significant project to date: Morph. Some would
argue that Gleebies were the ancestors of Morph. Morph is a important and significant
part of the life of the two founders as he’s the character that landed them
their big break, when Morph appeared on “Take Heart” (a Kids entertainment
show starring Tony Heart) in 1997. This episode of the TV program, showed Morph
messing up Tony Heart’s desk and hiding. Overall, it was a short but
remember-able appearance. Aardman went ahead in later years to produce
classic animated films such as ‘Chicken Run’ and ‘Wallace and Gromit’ Which I feel
have made up majority of my generations childhoods.
The Strengths
and limitations of Claymation Animation.
Claymations are amazing for allowing the artist to become creative
with whatever they wish to create. It allows them to think big and be creative
with their characters. This may vary from producing simple 2D characters and
shapes to 3D one. Doing this will personify their character and bring to life…such
as the Aardman did with Morph. Even though Morph spoke no words, the audience
understood everything he was saying as we have grown to connect with the
character I feel. That is due to the creativity of his producers.
As well and good is the strengths of the Claymation animations, I personally
feel that the limitations are greater. Making
a Claymation animation is very time consuming and frankly hard I found. Each
shot taken to produce the end result requires the maker to have an outstanding
level of accuracy. It is every important also that each move in consistent and follows
the previous key-frame shot. This is crucial to making a smooth animated film at
the end. As characters in the animation are made out of clay, it does restrict
the movement of them in the animation, to keep it from falling apart. As I briefly
mentioned in the first paragraph, the moulding of the character itself is very
hard. One has to be sure that the temperature is at the right level. High temperatures
can be fatal for the production of a Claymation. This is because the heat will
met the clay and essentially ruin ones animation.
Evaluation of Claymation against other animation techniques.
Out of all the other animation techniques, Claymation is mostly
similar to Cut Out Animation. They both
require a large amount of key frames and are equally time consuming. The way in
which they differ is perhaps, the Cut Out is restricted to staying 2D and by
the images cut from the magazine or newspaper and the Claymation isn’t for you
can make anything you want from the clay. Although Zoetrope, Muybridge, Cut out and
Claymation all use the same kind of method such as key frames and the different
shots in order to be produced, they all differ somewhat. The Zoetrope, because of
circular shape and the splits which it has at the side makes it easier to produce,
all which has to be done is the image to be drawn and put inside the Zoetrope. It
makes the image seem consistent because of the way we perceive things. Muybridge’s
methods of proving his theory of the horse’s four hooves being lifted from the
ground at one time will be more suited to the Zoetrope.
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